Repeatedly fires events at a steady rate.
Seconds — The interval between fired events.
Fired at Time — The time elapsed since the composition started or this node was added to a running composition.
Seconds changes, the node fires its next event when the updated interval of time has passed since it fired its previous event. If more than
Seconds seconds have already elapsed, the node fires immediately.
The fastest this node will fire is every 0.001 seconds, even if
Seconds is smaller. If
Seconds is zero or negative, this node doesn’t fire any events.
An alternative to this node that’s more suitable for protocol compositions, since it doesn’t fire events, is Allow Periodic Events.
Keywords: bang, clock, events, fire, interval, lfo, metronome, rate, repeat, seconds, signal, stop watch, stopwatch, tempo, timer, trigger, wave generator
Fire Periodically makes a new number appear, while the events from
Render Image to Window animate the old number fading out.