Vuo can turn a GLSL/ISF fragment shader into a node
New in Vuo 2.0
If you’re familiar with the programming languages C/C++ and GLSL, you can create your own graphics nodes using Vuo’s SDK.
For certain kinds of graphics nodes, there’s a shortcut. You don’t have to write C/C++ boilerplate, just GLSL. And you don’t have to use the Vuo SDK; you can edit the code without leaving the Vuo application.
Vuo can turn GLSL fragment shaders in Interactive Shader Format (ISF) into nodes. The ISF code’s inputs and output are automatically turned into input and output ports on the node.