Change Shaders with Name (vuo.scene.shader.material)

Replaces shaders in a 3D object and all of its child objects.

This node can be used with objects created in a 3D modeling application and imported into Vuo with the Fetch Scene node.

This node finds each object whose shader/material name exactly matches the Shader Name input port or contains part of it, and replaces its shader with the given one. If Shader Name is empty, this node replaces all of the object’s shaders.

Keywords: replace, swap, texture

Example composition:

Back to vuo.scene node set documentation.